The Cove Opening Titles
The Cove Title Sequence
Oscar Win For The Cove
Ghostgarden
Red Bull 3D Sounclash
Red Bull 3D Soundclash Interactive Visuals
New Division: Nexus Interactive Arts
River Test
Het Klokhuis
klokhuis making of
Make It Light And Bubbly
How It Is iPhone App
Join The Dots
Forsakringskassan
Champagne Valentine Projects
Champagne Valentine is Anita Fontaine and Geoff Lillemon, interactive directors originally hailing from Australia and the US respectively.
They specialise in expanding the digital terrain by combining facets of interactive, new media, motion and gaming to create compelling and technologically advanced works. They have created bespoke interactive work for clients such as Comedy Central, Diesel, vh1, T-mobile, Scion XB, and the Tate.
As internationally recognised new media artists they also exhibit their works, developing custom installations and applications for galleries like the Museo Tamayo in Mexico City and the Gallery of Modern Art in Australia. They live and work in Amsterdam.
Tussilago (Trailer)
Theo Watson & Emily Gobeille for Saatchi New Directors Showcase
British born artist and programmer Theo Watson met motion graphics director Emily Gobeille while attending the design and technology MFA program at Parsons. They went on to collaborate across a number of projects including FUNKY FOREST an immersive interactive ecosystem installation for young children. Most recently they created an art project RISE AND FALL, an interactive animated story, which users are able to control through the use of a real world object, in this case a magazine cover.
Theo has been influential in the development of openFrameworks, an open source library for writing creative code in C++. His work has been shown at MoMA, Tate Modern, Ars Electronica, The Sundance Film Festival, Res Fest, REMF, Cinekid, Montevideo, OFFF, SHIFT, ICHIM, The Creators Series, Deitch Projects, Eyebeam, Pixel Gallery, and Museum N8 Amsterdam.
Emily has been working as a designer for the past nine years. Working in motion graphics, concept development, interaction design and user interaction, her experience in design spans many disciplines, including web, print, TV, wireless platforms and installations. Clients include U2, Onitsuka Tiger and Nickelodeon to name a few.
‘Rise and Fall’ Boards Interactive Cover Experience
‘Rise and Fall’ - Boards Interactive Cover Experience
Boards ‘Rise and Fall’ Cover
Rise and Fall Still 1
Fat Tag Deluxe – Katsu Edition
Fat Tag 2
Fat Tag Still 1
Fat Tag
Roel Wouters Interactive Arts Projects
Talented Dutch artist and designer Roel Wouters joined Nexus Productions for worldwide representation in 2007. Having featured in the Saatchi & Saatchi New Directors Showcase, Shots magazine, a memorable guest appearance at BUG music videos event and chosen to be part of Creative Reviews ‘Creative Future 2008,’ Roel’s conceptual and cutting edge work has certainly got people wanting more.
Roel studied graphic and typographic design at KABK Den Haag and later completed an MA at Sandberg Institute’s Design Department. Since then he has worked on a myriad of projects and collaborations including installations, interactive art, video performances and has exhibited his work at museums and notable venues across Europe.
Work includes the critically acclaimed ‘zZz is playing: Grip,’ which was recorded live as part of the opening 'Nederclips' at the Stedelijk Museum's-Hertogenbosch SM'S and consists of a one-take overhead shot featuring trampolining gymnasts. It has won awards including Prix du Clip at 2008 Festival Clip, France. Following on from the success of this promo, Roel directed another for zZz’s track ‘Running with the Beast’, which won the NPS Early Bird award at Int’l Film Festival Breda 2009. Other notable promos include ‘Robot High School’ for My Friend Robot and 'One Life Stand' for Hot Chip.
Roel's latest interactive project saw him join forces with director and designer, Jonathan Puckey, to create a new concept interactive video for Cmon & Kypski.
He has been co-writing the Conditional Design Manifesto, a manifesto that promotes a new focus on processes rather than end-results.
Theo Watson & Emily Gobeille Projects
British born artist and programmer Theo Watson met motion graphics director Emily Gobeille while attending the design and technology MFA program at Parsons. They went on to collaborate across a number of projects including FUNKY FOREST an immersive interactive ecosystem installation for young children. Most recently they created an art project RISE AND FALL, an interactive animated story, which users are able to control through the use of a real world object, in this case a magazine cover.
Theo has been influential in the development of openFrameworks, an open source library for writing creative code in C++. His work has been shown at MoMA, Tate Modern, Ars Electronica, The Sundance Film Festival, Res Fest, REMF, Cinekid, Montevideo, OFFF, SHIFT, ICHIM, The Creators Series, Deitch Projects, Eyebeam, Pixel Gallery, and Museum N8 Amsterdam.
Emily has been working as a designer for the past nine years. Working in motion graphics, concept development, interaction design and user interaction, her experience in design spans many disciplines, including web, print, TV, wireless platforms and installations. Clients include U2, Onitsuka Tiger and Nickelodeon to name a few.
Nexus Interactive Arts Newswire
Rise and Fall Trailer
Spinning Vinyl
Daisies Interactive
Daisies Still 2
Daisies Still 1
Daisies
Michel Gondry Installations
Michel Gondry Exhibition Still 2
Michel Gondry Exhibition Still 1
Michel Gondry Exhibition
Vinyl Workout Interactive
Vinyl Workout Still 2
Vinyl Workout Still 1
Vinyl Workout
Funky Forest Cinekid Interactive
Funky Forest Cinekid Still 2
Funky Forest Cinekid Still 1
Funky Forest Cinekid
Terrarium Interactive
Terrarium Still 2
Terrarium Still 1
Terrarium
Film Museum Augmented Sand Sculpture
Film Museum Still 2
Film Museum Still 1
Knee Deep Still 2
Knee Deep Still 1
Knee Deep Interactive Installation
Film Museum
Knee Deep
Newswire for CAA
Red Bull Soundclash Still 2
Audio-Visual Exploration
Red Bull Soundclash Still 1
Nexus Productions Reel
Coalition of the Willing Still 3
Coalition of the Willing Still 2
Coalition of the Willing Still 1
Music Visualiser Responsive Sculptures
Ghostgarden
Music Visualiser
Hibi No Neiro Interactive
RBG6 for Wieden & Kennedy Amsterdam
RBG6 are Swedish directing duo Joel Nordstrom and Lars Ohlin with a distinctive body of work in live-action, animation, stop frame and mixed-media. They work across film, print and interactive.
Their work for Orange has brought them broad attention in the world of commercials where they have featured in several major new talent and directing awards, having won a BTAA Best New Director award, been selected as finalists in the Best Director category at the First Boards Awards, nominated in the CFP-E/Shots Young Directors Awards at Cannes, and featured in the prestigious Saatchi and Saatchi New Directors Showcase.
Other commercial work includes the TRON inspired Honda Civic, an online film for Joost TV, idents for S4C and most recently spots for LG, Becel and Sony Ericsson.
Nexus at the BAAs
Johnny Gets To The Core Of Things
Johnny Kelly - I Am Not An Artist
Johnny Kelly ‘Het Klokhuis’
Minivegas Jan 2010
Nexus Newswire Feb 2010
Get Up
Ghostgarden Application
Ghostgarden still 2
Ghostgarden still 1
Ghostgarden
Champagne Valentine for Tim Burton Promo
Champagne Valentine.
Happy New Year 2010
Het Klokhuis
Damaged Goods Trailer
Turknstein
One Frame of Fame
One Frame of Fame Interactive
Mighty Nice Reel
Champagne Valentine ‘How It Is’
Champagne Valentine created a fully interactive website for the tenth commission in The Unilever Series for the Turbine Hall at Tate Modern, How It Is by renowned Polish artist Miroslaw Balka.
Working in close collaboration with the Tate and the artist himself, Champagne Valentine have designed the site to allow the online visitor to experience the concerns of the work via a unique 3D interface.
Champagne Valentine How It Is site combines Flash and Papervision technologies to create the essence of darkness, using complex shading algorithms to give the user the experience of an infinite landscape of audio and visual content.
They have also developed a ‘How It Is’ iPhone application that will shortly be available at Apple’s iTunes store.





































